Videogames, ninjas and samurais. Why are we so looking forward to Sekiro

I have succumbed. A little more than two and a half weeks of the release and many, very much looking forward to March 22, Sekiro: Shadows Die Twice is officially the second video game I bought this year 2019. A year that is being, for the pocket of the vast majority of users, a real ordeal. Reasons to buy Sekiro there are many. For the vast majority it will be a way to continue the experience of the Souls saga from From Software from another setting.

For my friend and companion Mou, it is as simple as needing to stay alive breathing that air that is the work of Hidetaka Miyazaki made, if not flesh, yes videogame. In my case, and in the case of many of you, El Motivo, what has forced me to make the reservation of the game is that feudal Japan that I miss so much in video games and that NiOh approached me with love but without deepening everything that I would have wanted.

Ninjas and samurais: the pending subject of this generation

After being one of the most obvious inspirations of the game and with a resurgence of success in previous generations, feudal Japan seems to be the great absentee of this latest generation of consoles. From 2013 until now, we have had to content ourselves with a single star title, a NiOh that despite its historical feints has been far from the desire of the most purists and has been saved by a conception of fencing and combat very well captured and a fleeting glance over the shoulder to From Software itself to start from a solid foundation on which to overwrite its way of rethinking a genre that Team Ninja was, years ago, alma mater .

William and Team Ninja are left alone in a scenario in which the blows of the sword still resonate and the sparks of steel shine in memory of titles like Tenchu: Stealth Assassins, Shinobido: Way of the Ninja, Ronin Blade, The Way of Samurai, Bushido Blade, Kengo: Master of Bushido and other reinterpretations that what they lose in historical realism they gain in epicidad like Onimusha and, my favorite of all the times, the brilliant Dororo: Blood Will Tell, whose history seems to me starting point of this immortal Sekiro, this one-armed Wolf.

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We needed Sekiro: Shadows Die Twice

We will speak without fail this month of all the mentioned games. Also of the sleeves and animes after the work that is approaching and whose names we can go forward under titles of international recognition as Lone Wolf and his Puppy, Vagabond, The Sword of the Immortal, Ninja Scroll, Dororo and even Berserk. Because this is the oriental, fascinating and exotic magic of Sekiro: Shadows Die Twice, Miyazaki’s surrender to his own culture , to the history and legends of his ancestors, far away from Lovecrafts, western medievals and black knights.

There are several reasons to reserve Sekiro: Shadows Die Twice but in truth, if we think about it, this is like The Legend of the Ring: they all come down to a single motif , forged in the fire of the hype entrails to red hot to join them to all and plunge them at your will. A will that is the need, the almost obligation to see how From Software has grown, how they are going to take advantage of everything they have learned to give us not only a game with their seal of quality or their particular way of doing things, but also a work in the one that finally faces its own culture to approve, surely with a note, the subject that this generation had pending. The one of these ninjas and samurais that so much we wanted and I am sure that they will achieve not only fulfill our desires, but also to resurrect, facing the next generation, a genre as necessary as beautiful and evocative.

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